GAME PROTOTYPES
PROTOTYPE GAME BALL
Prototype game developed in Unity, inspired by the game Ball.
The goal of the game is to keep the ball on the stage, catch the yellow cubes (points) and dodge the obstacles that arise and seek to knock the ball of the scenario.
The game is divided into several levels that become increasingly complex and complicated. To control the ball are used the “arrow keys” of the keyboard.
Only computer version was developed.
PROTOTYPE GAME SPACE INVADERS
Prototype game developed in Unity, inspired by the game Space Invaders.
The goal of the game is to hold out as long as possible in the game and destroy as many enemy ships as possible. For this the player must divert the ship from the obstacles that arise in the scenario.
It is possible to move the ship in the play area with the “direction keys” and shoot the “space” key against enemy ships and against the meteorites that appear to the top of the screen.
Only computer version was developed.
PROTOTYPE GAME ANGRY BIRDS
Game prototype developed in Unity, inspired by the game Angry Birds.
The goal of the game is to destroy all enemies with as few throws as possible. There are several levels that are becoming increasingly complex and complicated.
To play this game, the player has to use the mouse and “pull” the slingshot with the right angle and power to knock down as many enemies as possible.
Only computer version was developed.
PROTOTYPE GAME PICKS APPLE
Prototype game developed in Unity, inspired by the game Pick the Apples.
The goal of the game is to catch as many apples as possible falling from the tree that moves at the top of the screen (randomly), using the basket at the bottom of the screen. To move the basket the player must use the right and left arrow keys on the keyboard.
The player has three lives, if he loses them all he loses the game and has to start again.
Only computer version was developed.